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Progression

This is an outline of how to make your way through the world of hypercubing. Learning puzzles in another order could lead to confusion or an incomplete understanding in the long run.

Hactar

It’s very difficult to understand what’s really going on in a physical puzzle without first understanding virtual puzzles. We recommend starting with virtual 3^4 for the same reason that 3D cubers typically recommend starting with 3x3x3.

Getting Started

Completely new to twisty puzzles? Never solved a Rubik’s Cube? Here’s where to start:

K-Card Game is a basic piece cycling puzzle using cards. Can you rearrange them into the correct order? Other things to pay attention to when playing:

  • Cards in the left vs right hand
  • What type of cycles of cards are possible

Loopover is similar to sliding puzzles (such as the infamous 15-puzzle) but there’s no missing tile and the board loops over (hence the name). It might look overwhelming, but it’s actually recommended to start with a 5x5 size board. After that, try a 4x4 board and discover the differences between odd and even size boards.

You only have 1 chance to try and solve a Rubik’s Cube by yourself with no tutorial. Definitely give that a shot first if you’re brave enough. Otherwise, look up some tutorials and try and get beginners 3D intuition manipulating the cube. Good luck!

NxNxNxN’s

First, make sure you know how to solve a 3x3x3 Rubik’s Cube. At the very minimum, knowing a beginner’s method is enough, but knowing more advanced methods, such as CFOP or Roux, or more advanced techniques, such as blockbuilding or intuitive F2L, could make getting into hypercubing easier.

flowchart LR
    A[3x3x3]
    B[3x3x3x3]
    C[2x2x2x2]
    D[4x4x4x4]
    E[5x5x5x5+]
    F[Physical 2x2x2x2]
    G[Virtual Physical 3x3x3x3]
    A --> B
    B --> C
    B --> D
    C --> F
    D --> E
    F --> G

Other 4D Puzzles

There are many types of 4D puzzles, not just the hypercubes. These include hypercuboids, duoprisms, reqular 4D polytopes, and more. These puzzles require much more knowledge than just the 3x3x3. You’ll need to know how to solve 3D cuboids, and generally be able to figure out new puzzles using commutators.

flowchart LR
    Hypercuboids --> Duoprisms --> Polytopes

    subgraph Polytopes
    direction LR
    Q[5-cell]
    R[16-cell]
    S[24-cell]
    T[120-cell]
    U[600-cell]
    end

    subgraph Duoprisms
    direction LR
    Z["{5}x{4}"]
    Y["{5}x{3}"]
    X["{5}x{5}"]
    end

    subgraph Hypercuboids
    direction LR
    D[1x3x3x3]
    E[2x3x3x3]
    F[2x2x2x3]
    G[2x2x3x3]
    end

Non-Euclidean Puzzles

While most puzzles in MagicTile aren’t 4D, they do share some similar concepts due to their strange geometries.

flowchart LR
    A[Torus Rubik]
    B[Klein Bottle Rubik]
    C[Hyperbolic Rubik]
    E[Hemi-Megaminx]
    D[Other]
    A --> B
    A --> C
    B --> E --> D

5D+ puzzles

flowchart TD
    subgraph 5D
    direction LR
    A["n⁴"]
    B["3⁵"]
    C["2⁵"]
    D["4⁵"]
    E[Other 4D]
    F[5D simplex]
    A --> B --> C --> D
    E --> F
    A --> E
    end
    subgraph 6D
    direction LR
    G["3⁶"]
    H["Other n⁶"]
    G --> H
    end
    subgraph 7D
    direction LR
    V["3⁷"]
    Q["Other n⁷"]
    V --> Q
    end
    5D --> 6D --> 7D