Progression¶
This is an outline of how to make your way through the world of hypercubing. Learning puzzles in another order could lead to confusion or an incomplete understanding in the long run.
Hactar
It’s very difficult to understand what’s really going on in a physical puzzle without first understanding virtual puzzles. We recommend starting with virtual 3^4 for the same reason that 3D cubers typically recommend starting with 3x3x3.
Getting Started¶
Completely new to twisty puzzles? Never solved a Rubik’s Cube? Here’s where to start:
K-Card Game is a basic piece cycling puzzle using cards. Can you rearrange them into the correct order? Other things to pay attention to when playing:
- Cards in the left vs right hand
- What type of cycles of cards are possible
Loopover is similar to sliding puzzles (such as the infamous 15-puzzle) but there’s no missing tile and the board loops over (hence the name). It might look overwhelming, but it’s actually recommended to start with a 5x5 size board. After that, try a 4x4 board and discover the differences between odd and even size boards.
You only have 1 chance to try and solve a Rubik’s Cube by yourself with no tutorial. Definitely give that a shot first if you’re brave enough. Otherwise, look up some tutorials and try and get beginners 3D intuition manipulating the cube. Good luck!
NxNxNxN’s¶
First, make sure you know how to solve a 3x3x3 Rubik’s Cube. At the very minimum, knowing a beginner’s method is enough, but knowing more advanced methods, such as CFOP or Roux, or more advanced techniques, such as blockbuilding or intuitive F2L, could make getting into hypercubing easier.
flowchart LR
A[3x3x3]
B[3x3x3x3]
C[2x2x2x2]
D[4x4x4x4]
E[5x5x5x5+]
F[Physical 2x2x2x2]
G[Virtual Physical 3x3x3x3]
A --> B
B --> C
B --> D
C --> F
D --> E
F --> G
Other 4D Puzzles¶
There are many types of 4D puzzles, not just the hypercubes. These include hypercuboids, duoprisms, reqular 4D polytopes, and more. These puzzles require much more knowledge than just the 3x3x3. You’ll need to know how to solve 3D cuboids, and generally be able to figure out new puzzles using commutators.
flowchart LR
Hypercuboids --> Duoprisms --> Polytopes
subgraph Polytopes
direction LR
Q[5-cell]
R[16-cell]
S[24-cell]
T[120-cell]
U[600-cell]
end
subgraph Duoprisms
direction LR
Z["{5}x{4}"]
Y["{5}x{3}"]
X["{5}x{5}"]
end
subgraph Hypercuboids
direction LR
D[1x3x3x3]
E[2x3x3x3]
F[2x2x2x3]
G[2x2x3x3]
end
Non-Euclidean Puzzles¶
While most puzzles in MagicTile aren’t 4D, they do share some similar concepts due to their strange geometries.
flowchart LR
A[Torus Rubik]
B[Klein Bottle Rubik]
C[Hyperbolic Rubik]
E[Hemi-Megaminx]
D[Other]
A --> B
A --> C
B --> E --> D
5D+ puzzles¶
flowchart TD
subgraph 5D
direction LR
A["n⁴"]
B["3⁵"]
C["2⁵"]
D["4⁵"]
E[Other 4D]
F[5D simplex]
A --> B --> C --> D
E --> F
A --> E
end
subgraph 6D
direction LR
G["3⁶"]
H["Other n⁶"]
G --> H
end
subgraph 7D
direction LR
V["3⁷"]
Q["Other n⁷"]
V --> Q
end
5D --> 6D --> 7D