Hypercubing is a niche branch of Rubik's Cubing that focuses on solving higher dimensional twisty puzzles. The ways that twisty puzzles move are mathematically well defined, and can be generalized to higher spatial dimensions. These puzzles can then be visualized and simulated using computer software.
The most well known 4D shape is the hypercube (also called the tesseract, 8-cell, octachoron, or 4-cube). It has 8 cubical sides that are called cells. Turning any of the cells involves rotating it like a cube to any of 24 orientations.
Completely new to hypercubing? Check out our tutorial page and frequently asked questions :
Watch these helpful YouTube video playlists:
- Introduction to Hypercubing
- Melinda's 2x2x2x2 UWRs in order
- 3x3x3x3 UWRs
- 4D Twisty Puzzles
- Melinda's 2x2x2x2
- hypercubing videos
Browse through our wiki pages: (work in progress)
Software Physical Puzzles Methods
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